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News
Archive
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Update:
March 23, 2001
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HL.QER.com
is back - Tiger
Finally I finished the
new design which is now based on a frame system,
so only make links to the start page of this
site and not to special tutorial.
Also important
this page is optimized for Internet Explorer
5! There could be some bugs if you visit this
page with another browser.
Features - Tiger
- Added
4 new tutorials Basic
Half-Life Values,
My
First Hallway and 2 Counter-Strike
tutorials
- Complete update of the first 5 basic Half-Life
tutorials
- Also some smaller updates in a few tutorials
- Added a search
engine
- Added a new tutorial section for brush design
tutorials (the first tutorial will come soon)
Broken or dead links ??? -
Tiger
If you find any broken
or dead link please inform me so that I can
fix it.
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Good
News- Tiger
I'll hope that I can upload
the new design during the next week. There
are only some link problems left which I'll
try to fix at the moment.
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Info
- Tiger
At the moment I'm working
on a new and better design for this site,
so there will no new tutorials during the
next time.
The basic construction is nearly finished,
so stay tuned :)
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Update
- Tiger
I only made a small update
of the tools tutorial,
more will come after the summer break :)
Summer
Break- Tiger
I'm on holiday for the
next 6 weeks :)
So during this time there
will be no new tutorials, if you have any
questions you can mail me but the answers
have to wait
until I'm back.
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11
New Tutorials -
Tiger
First we're now offering
a list of useful
editing tools, all with a short description
and a link to download them.
I also posted the 6 xen entity and 4 new info
entity tutorials,
check them all out.
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New
Tutorials - Tiger
6 new entity tutorials
are now available, 2 deals with env , 2 with
func and 2 with trigger entities, go
and check them out.
Tutorial Ideas -
Tiger
At the moment I'm looking
for some new tutorial ideas, if you have one
write my and perhaps this will be the next.
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New
Entitylists available -
Tiger
You can download now new
entitylists for Half-Life, Opposing Force,
Action Half-Life, Counter Strike and Team
Fortress Classic. If you want to know how
to use them visit this new tutorial.
New Tutorials -
Tiger
There are four new entity
tutorials available, so hide over to the entitylist
and check them out.
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New
Entity Section -
Tiger
Our new entity-section
is finally available. At the moment there
are all the entities from the tutorials but
the rest will follow as soon as possible.
New Design -
Tiger
I changed the design from
the tutorial-overview
so that it's the same like on the new entitylist.
New Info-Boxes -
Tiger
I added new information
boxes to all tutorials. There you will find
additional info to the tutorials like links
to the entities or to other tutorials, check
it.
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New
Stuff For The Misc Site -
Tiger
I got an e-mail from @GQ
in which he describes how to make it easier
to use more then one project in qeradiant.
If you are interested, hide over to the misc
site where I had posted it.
Entity Section -
Tiger
During the next time I
will open a new tutorial section dealing with
most of the entities from Half-Life especially
the ones which are used in my tutorials. So
stay tuned :)
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New
Basic Tutorial
- Tiger
After this short break
I'm back with a new basic
tutorial dealing with a new way of make
moving platforms. So we have now to different
tutorials dealing with this, the #1 is dealing
with the func_plat entity and #2 with the
func_door entity.
Updates
- Tiger
I also updated the Qeradiant
Basics and Texture
Fitting tutorial.
Soon more
tutorials !!
- Tiger
I'm working on some cool
new tutorials and new entitylists for OPPOSING
FORCE and for the most famous mods like COUNTER
STRIKE or ACTION HL. Stay tuned!
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New
Advanced Tutorial
- Tiger
And another new advanced
tutorial is available now, its dealing with
a rotating glass
door.
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New
Tutorial -
Tiger
I have posted a new basic
tutorial dealing with the art of rotating
doors, check it.
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New
Design - Tiger
I have changed the design
of the tutorial site,
so that you could find faster what you're
looking for, check it out.
New Tutorials
- Tiger
I also added two small
texture tutorials, dealing with the clip
texture and the use of the
origin texture.
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New
Tutorial -
Tiger
I opened a new Tutorial
section, dealing with textures. And it's first
tutorial dealing with the sky texture
and it's possibilities.
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New
Tutorial -
Tiger
And here is another advanced
tutorial
dealing with a basic camera system.
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New
Tutorial -
Tiger
And another advanced tutorial
dealing with realistic steam is available
now, check it.
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New
Tutorial -
Tiger
A new tutorial
dealing with the art of glass doors is available
now, check it out.
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New
Downloads -
Tiger
You can now download all
the tutorials as *.zip files directly from
the tutorial page.
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Update
- Tiger
Some guys ask me how to
use more then one *.wad file in qeradiant.
So I updated the texture
tutorial with a possible solution.
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New
Tutorial - and
a happy new year - Tiger
Many
people ask me about the halflife.wad file
and if there is any way to make it load faster.
So here is one
possible way by using the program
Wally, but it is only a tutorial how to
shrink the size of the wad in order to maker
it faster and not how to make the complete
wad file load faster.
Check it out.
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New
Tutorial - Tiger
I've
posted a new tutorial
dealing with prefabs.
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New
Tutorial - Tiger
Some
guys told me that they had problems with the
internal qeradiant compiler. So this tutorial
deals with this problem and the use of
q2beaver,
check it out.
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New
QERadiant -
Rage
Robert
Duffy updated his
.plan again:
A couple of things.
First, things look like they are still good
to go on getting the editor and map building
tools out early next week. I am shooting
for Tuesday sometime but that can change
based on a variety of things. In any event
it should be soon. Secondly, the editor
and shader manuals will not be available
right then but will follow shortly after.
The shader manual
probably within a few days of the tool release,
the editor manual a bit after that. At this
point, the tools should ship with three
sample maps ( all from the game ) and the
additional shader textures and "mapobject"
models required to build those three maps.
The maps represent
a nice cross section of shader and entity
functionality for everyone to digest. We
have been using a P2-300 running Win98 with
a variety of cards for testing. To produce
a production level map ( full vis and -extra
light ) it takes 36 minutes for Q3DM1. Fast
vis and normal light takes about 4 minutes
on the same map.
That should give
some idea on requirements but your results
will vary. As always, everything here is
subject to change ( timing and content )
but this is the current plan and I do not
foresee any changes.
Search
Engine at the HEC -
Rage
The
Half-Life
Editing Center has a new search engine!
This will help you to quickly find what you're
looking for, news, tutorials and files! Check
it out.
New
Tutorials SOON! -
Rage
Tiger
is working on new, cool tutorials. He's also
going to redesign the tutorial section. Stay
tuned!
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Poll
and Counter -
Rage
I've
installed a poll and a counter, both on the
left menu. Vote now :)
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HEC
update - Tiger
Our
big brother the HEC
has posted a Counterstrike Special and Gooseman
Interview, check it.
New Tutorial
- Tiger
Finally
there's a new tutorial
out, it's dealing with the spawn points
and the fgd file from
Counter-Strike.
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Banner
- Rage
I had to add this banner
from Telefragged. I guess it shouldnt stop
you from surfing the site :) Expect some new
tutorials soon.
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New Tutorial:
Sewer - Tiger
Hi, its tiger
here. I've posted a new tutorial dealing with
the art of sewer
making :) Check it.
Tutorial My First Door
Updated - Tiger
An updated version of the
tutorial: My
First Door is available, we forgot the
sound entities, sorry.
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New
Tutorial!
- Rage
Tiger
sends in a new tutorial: My
First Room. The very first steps to make
a Half-Life map with QERadiant, so check it
out!
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More
Tutorials
- Rage
Expect more tutorials this
week, and don't forget: If you have a tutorial
or want to write one, send it in to Rage@qeradiant.com.
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Important
Hint
- Rage
In order to compile your
maps you have to set the following in the
worldspawn entity (for every map)
Edit the
worldspawn entity
Key:
Wad
Value:
x:/games/half-life/valve/valve.wad (for example)
I also added the tip to the setup tutorial.
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Rage
Is Back And New Design
- Rage
Hey, I'm back. I changed
the design, it should view properly in NE
and IE, although it will be a little uglier
in IE. If you're still having problems, please
email me.
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Rage
Is AWAY
- Rage
I'll be away 'til September
9. I know there're still problems with Netscape,
I'll take care of it when I'm back. Cya..
and don't forget to check
the HEC for the latest Half-Life Editing
news.
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Tutorial
Updated
-
Rage
Lots of updates today :)
Thanx to None-1a
for giving me an important tip to work with
the plug-in. I added his tip to the how-to
tutorial.
New
Tutorial: Misc Tips and Tricks
- Rage
I've posted a new tutorial
where I will put all tips and tricks people
send me. Check it
out!
New
Section: Files
- Rage
I've added a new
section: files. You'll find all necessary
files there.
Netscape
Problems
- Rage
A few people e-mailed me
that they can't properly view the site in
Netscape.
I made some changes in the html and it's working
fine in my Netscape. If you still have problems,
please e-mail
me.
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