Design Tutorials
Update: February 23, 2001
Name:
Overview Of Ground Styles
Description:
This Overview shows some examples of realistic grounds
Update:
February 23, 2001
Download the tutorial here as *.zip file
Visit another Realistic Outdoor Environment tutorial
Overview Of Ground Styles - by Tiger

1. The use of a sloping brush


This is the basic ground form, which is based on a simple incline.
It's mostly used for hills or even to give the terrain some different heights.
You only must be familiar with vertex manipulation, especially with the
'drag edges' function (key: N). One way to create a incline is, to make a rectangle and manipulate it with the 'drag edges function till it looks fine.
Important:
Combine your sloping brushes with other ground styles to make it more realistic.

2. The use of a pyramid-shaped brush


Another basic form of a good looking ground, is based on a flat pyramid.
You can find this kind of ground brushes often next to walls, because they make the transfer from the ground (a brush without any height differences) to
a wall (a vertical brush) more realistic. You can create such a brush by using the drag edges function. If it doesn't fit at once you can use the drag vertices function (key: 'V') to get it in a good position.
Important:
This ground style looks best in combination with vertical brushes and inclines.

3. The use of a cylindrical polygon


Now we come to a ground style used to change the height of the terrain.
This simple 'rock-stairs' are based on a cylindrical polygon brush sometimes used as a additional way to get to a higher position in a level. If you want to
use it simply create some 7 or 9 sided brushes and put them on top of each other. No make them more realistic play around with some vertex manipulation techniques.
Important:
Since this ground style looks more like some walkable rock you should give it a rock texture. Also combine it with some inclines to give it a more interesting look.

4. The use of a triangular brush - tutorial


At last we come to the most complex and best looking ground style based on triangular brushes. This style is the best solution for ground of small valleys or smaller outdoor regions. With it you can create a realistic looking and non flat
ground like shown in the picture. This technique is very similar to the way GenSurf works, the only difference is that you can use triangular brushes of different sizes and GenSurf only use one of the same size. If you want know more about it visit this tutorial.
Important:
Since this is a very complex ground style with a lot of brushes, you only should use it in small regions to beware a crash of the r_speed.


Additional Tutorial Information:
Entities of the tutorial:  
Visit also: Arbitrary Sided Brushes
Vertex Manipulation
Ground With Triangular Brushes
Questions to: Tiger: tiger@qeradiant.com