1. Create a ground
based on triangles
First of all you should decide
where you want to use this ground style. In the example I
choose the area marked by the two brushes shown in the 1.
picture.
The next step is now to make this area completely out of triangles
with different sizes but all with the same height. The fastest
way of doing this is to create one triangle and put it in
the right position by |
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using the drag edges function then copy it and put the new brush
next to the first one. Repeat this steps till your ground area is
covered by triangular brushes.
2. Changing the
heights of the edges
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Now select one of this triangles,
bring up the drag verticals function and make on edge of the
triangle higher and one lower, like shown in the picture.
You must do this either on the camera view or you must change
your XY-view to a XZ- or YZ-view in order to do this. |
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The next step is to give all edges
who meet at the same point the same height. Repeat this steps
with all the triangles and you will see soon a good looking
result. |
3. The final look
And here you can see how it looks after these easy steps. On the
left picture you can see that the height differences between the
brushes are so small that you wouldn't realize them if you doesn't
know it. So I marked some brushes on the right picture so that you
can see that there are really some height differences.
I also put some walls with a rock texture around it in order to
show you how it will look in this combination and even the walls
are simple rectangle brushes the ground makes them look more realistic.