1. The use of sloping
polygons -
tutorial
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Here we come to a very basic rock
look based on sloping walls with sometimes more then three
edges (two to three edges are normal). This kind of rock could
often be find in multiplayer-maps because of their simple
construction which |
hold the r_speed down. But for singleplayer-maps the look becomes
soon very boring. The easiest way to get a rock like this is to
create a normal rectangle brush with the right height for a rock
and then play around with some cutting and vertex manipulation techniques
like drag edges.
Important:
To improve your rock wall you should combine this basic constructions
with some good looking overhangs or some pyramid-shaped brushes.
2. The use of a
pointed pyramid-shaped brush -
tutorial
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This rock style based on a pointed
pyramid-shaped brush is more a completion to existing rock
wall then a alone standing one. It find use in both single
and multiplayer maps and is a good possibility to cover awful
edges where two |
simple walls meet together. Another positive point is that the creation
of such a brush is very easy just make a simple rectangle brush
then transform it to pointed pyramid by using the drag edges function
and then only fit it into your existing rock wall with drag verticals.
Important:
If you use to much rocks of this type it will be look like some
idiot tries to cut a pyramid-shaped landscape out of the rock and
this has nothing to do with a realistic environment.
3. The use of a
overhanging brush
-
tutorial
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Now we come to a more complex but
easy to use rock style which is based on a overhanging brush
usually in shape of a triangle (but other shapes are also
possible). Like the pyramid-shaped brush this rock style is
only a completion to |
existing rock wall. So both the pyramid-shaped brush and the overhanging
brush are good additions to make a simple rock-wall more realistic
and also more complex. One way to create such a brush is to manipulate
a rectangle by using the drag edges function to an overhanging brush
with a pointed part and your basic construction is ready. Then simply
use the drag verticals function to fir the overhang into your wall.
Important:
Be sure that the overhang is really next to the wall without any
space between them!!
4. The use of complex
polygons
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At last we come to the most complex
rock style based on a simple (6 or 7 sided) sphere. This is
the reason why it isn't profitable for large rockwalls because
this would cause a terrible crash of the r-speed. So please
only use this type of |
rock as an alone standing attraction in your maps (a good example
is the counter-strike map de_prodigy where you find two of this
rock types: the big overhang and the rock of the picture). Also
it is a lit bit difficult to get all the small rock parts fit fine
together. So you must be very familiar with cutting because this
is the best way of doing it (drag edges and vertices are also important
possibilities). Since there is no general basic way of creating
such kind of rocks there will be no tutorial in the next future
(maybe later). The best way to learn it is to practice different
cutting styles in the XY-, XZ-, and YZ-view (you must be familiar
with all these three perspectives of a brush!).
Important:
Since this rock style is based on very complex brushed you shouldn't
use it in large areas or parts of your level where the r_speed is
already too high.