Design Tutorials
Update: March 23, 2001
Name:
Creating A Basic Rock-Wall
Description:
This tutorials shows how to create a simple rock wall by using different kinds of vertex manipulation
Update:
March 23, 2001
Download the tutorial here as *.zip file
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Creating A Basic Rock-Wall- by Tiger

1. Creating an uneven wall


In this tutorial I'll show you how to create a simple but good looking rock-wall. First of all you create some 7 or 9 sided brushes and put them together to an uneven wall. Be sure that then brushes hit at two points in order to prevent holes when you're beginning with the vertex-manipulation. If a brush doesn't fit at once you can use the drag edges function to bring it in the right position but don't make them sloping at this time. You also will notice that
the greater part of the brushes are standing out of the borders of your map. Since they're not important for your rock-wall you can cut them off. So your brushes will have to faces on is a straight line where they hit the border of the map (the sky brush) and the other are more realistic and uneven one. The last step of this small part is to choose the right height of your rocks (you could also do this step at the beginning)



2. Basic vertex manipulation


Now we come to more interesting part. Simply select a brush and play a little with the drag edges function to make the brush a little bit overhanging or sloping (but only a little !!). Then
select the brush who's next to the first one and make it similar to your first one, the most important thing is that the edges of the two brushes must hit themselves at the same point. After repeating this step with all the brushes you should step over to the drag vertices function in order to manipulate the brushes a little more. After this two steps your wall should look like in the picture on the left. But wait this doesn't look very realistic, so check a last time if the brush edges really meet them self and hide over to the next steps.


3. More manipulation by using the cutting function


After creating this basic (but not so good) looking rock-wall, we now come to the more interesting manipulation techniques. As you can see all the brushes meet at the same height but that's not very realistic. One possible way to make the brushes more realistic is to the top
of the brushes to a pointed or round form. So select the left (or the right) of two meeting brushes and change your main window to the XZ or YZ view (You have to see the brush from
the front). Now simply cut the edge which meets the other brush and then repeat this step also with other one. If you find the brushes now meet too pointed you have the possibility to make the rest of the top more round by doing some additional flat cuts. After this steps your rock-wall should be look much more realistic. If this isn't enough for you then jump over to the next step to give your wall some more details.



4. More details


or
You also can use the cutting function to give your rocks some more details (= to make them more like polygons). This sounds more difficult then it is. Just select the brush change your XY-view to a XZ or YZ-view (you must see the brush from the side) and cut either the top or the bottom of it.

5. Final look


After all these steps your rocks should look like on the picture. For the one of you who isn't this enough should check out this additional tutorial for more details for a rock wall.


Additional Tutorial Information:
Entities of the tutorial:  
Visit also: Arbitrary Sided Brushes
Cutting
Vertex Manipulation
Additional Rock Styles
Questions to: Tiger: tiger@qeradiant.com

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