Half-Life Entity Tutorials
Update: May 27, 2000
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func_wall - by Tiger
Func_Wall
Description
A func_wall simply lets you create a wall. As boring as that seems, it does have a number of uses. You have full control over a func_wall's render properties.
Key Value Action Description
targetname
string
name If the func_wall has a switchable texture, the texture will switch when the entity is triggered like this.
For the Rendering Properties please check this tutorial.
Using Possibilities
You can use a func_wall to create transparent walls as gates to block the players way but not his view. Check also this sewer and this gate tutorial.