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Half-Life
Entity Tutorials
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Update:
May
27, 2000
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| Description |
| A func_wall simply lets you create
a wall. As boring as that seems, it does have a number of uses.
You have full control over a func_wall's render
properties. |
| Key |
Value |
Action |
Description |
| targetname |
string
|
name |
If the func_wall has a switchable
texture, the texture will switch when the entity is triggered
like this. |
| For the Rendering Properties please check this
tutorial. |
| Using Possibilities |
| You can use a func_wall to create
transparent walls as gates to block the players way but not
his view. Check also this sewer
and this gate tutorial. |
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