Half-Life Entity Tutorials
Update:
May 27, 2000
Visit another Misc Entity Tutorial
ambient_generic
infodecal
light
light_environment
worldspawn
light - by
Tiger
Light
Description
This is one way to bring some light in your maps :)
Key
Value
Action
Discretion
targetname
string
name
It's the name so that other entities can target it
st
yle
0
Normal
1
Flicker A
2
Slow, strong pulse
3
Candle A
4
Fast strobe"
5
Gentle pulse"
6
Flicker B
7
Candle B
8
Candle C
9
Slow strobe
10
Fluorescent flicker
11
Slow pulse, noblack
light
RGB B
Red Green Blue Brightness
The first 3 values show the color, for example 000 000 000 = white or
255 000 000 = red and so on. The last value show the brightness of the light.
spawnflags
1
Initially dark
With this flag in use there will be better shadows :)
Using Possibilities
You use it at every place where you need some light. You'll find some more info in this
tutorial
.