Half-Life Entity Tutorials
Update: May 27, 2000
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trigger_multiple - by Tiger
Trigger_Multiple
Description
This entity, which is a brush with the trigger texture applied to it, will trigger it's target when the player enters the the brush which defines this entity. This entity can be used again after the specified wait time has passed.
Key Value Action Description
targetname
string
name It's the name so that other entities can target it
target
string
entity to trigger when used The name of the entity which should be triggered
netname
string
target path  
style
integer
style  
killtarget
string
kill target  
master
string
targetname of multisource entity Choose a multisource entity to trigger more events
sounds
integer
sound style Some sound
delay
integer
delay before trigger Delay before the target entity will activated
message
string
message name from titles.txt A message which could be shown
wait
integer
delay before reset The time after which the trigger will be ready again
spawnflags
1
monsters triggered by monsters
2
no clients not triggered by players
4
pushables activated by pushable objects
Using Possibilities
For example you can use it to open an glass door or something else.