This entity, which is a brush with
the trigger texture applied to it, will trigger it's target
when the player enters the the brush which defines this entity.
This entity can be used again after the specified wait time
has passed.
Key
Value
Action
Description
targetname
string
name
It's the name so that other entities
can target it
target
string
entity to trigger when used
The name of the entity which should
be triggered
netname
string
target path
style
integer
style
killtarget
string
kill target
master
string
targetname of multisource
entity
Choose a multisource
entity to trigger more events
sounds
integer
sound style
Some sound
delay
integer
delay before trigger
Delay before the target
entity will activated
message
string
message name from titles.txt
A message which could
be shown
wait
integer
delay before reset
The time after which the
trigger will be ready again
spawnflags
1
monsters
triggered by monsters
2
no clients
not triggered by players
4
pushables
activated by pushable objects
Using Possibilities
For example you can use it to open
an glass door or something
else.