| Description |
| The worldspawn entity controls many
of the default map settings. You cannot place a worldspawn entity,
they are present in each map automatically. To edit it simple
select a brush and bring up the entity inspector. |
| Key |
Value |
Action |
Description |
| skyname |
string
|
environment map |
This lets you set the level's skybox
type. Valid values here are 2desert, alien1, alien2, alien3,
black, city, cliff, desert, dusk, morning, neb1, neb2, neb6,
neb7, night, space, xen8, xen9, and xen10 |
| sounds |
integer
|
CD track to play |
This sets which track to start playing when the
level begins (Default 1) |
| WaveHeight |
integer
|
Red Green Blue Brightness
Default Wave Height |
This sets the default wave height
(which can be overridden in func_water) |
| MaxRange |
integer
|
Max viewable distance
|
This can be used to extend the maximum
viewable distance in the engine (Default 4096) |
| chaptertitle |
string
|
Chapter title message
|
This text is displayed when the level
is started (same format as env_message) |
| startdark |
integer
|
Level Fade In |
If this is non-zero, the level will
start black and fade in to a normal light level (Default 0)
|
| gametitle |
integer
|
Display game title |
If this is non-zero, the game title
('Half-Life') will be displayed when the level is loaded (Default
0) |
| newunit |
integer
|
New Level Unit |
If this is non-zero, all previous
global triggers will be ignored. (This is, in effect, like starting
a new game) (Default 0) |
| mapteams |
integer
|
Map Team List |
This will be copied into the mp_teamlist
while your map is running if the server allows maps to override
the team list (it does by default) |
| defaultteam |
integer
|
Default Team |
If this is set to 1, then players
are forced on to the first team (team index 0) when they join.
Otherwise, they are forced to join the team with fewest players.
If they are forced to join the first team by the map (defaultteam
1), then players are not allowed to change teams during that
map (unless the map changes their team for them) |
| wad |
string
|
*.wad path |
Here you have to enter all the paths
of all *.wad files you are using. |
|
|