Half-Life Tutorials
Update: December 3, 2000
Name:
Basic Half-Life Values
Description:
This tutorial shows some basic values and sizes of Half-Life
Update:
December 3, 2000
Download the tutorial here as *.zip file
Visit another Basic Half-Life Tutorial
Basic Half-Life Values - by Tiger
1. The specific sizes of a player
The standing dimensions are 32/32/72
When crouched the dimensions change to 32/32/36

Keep this sizes in mind if you're making a map!!!


2. The maximum player step height


As you can see in the picture the maximum step height of a player is 16 and the width should be 32 or bigger that the player could stand on any step (you also can make the width smaller but then it's possible that the player falls down the stairs!!!)


3. The jump sizes of a player

Normal jump height and duck jump height
The maximum height you can jump is around 40 units without any problems and 64 units if you're using a duck jump (this values can change if you use another gravitation then the basic one in your map)


The longest distance you can jump is around 224 units +/- 8 units


And the longest distance you can jump with a duck jump is around 248 units +/- 8 units
(The distance of your jump changes with the point you jump from)


4. List of falling heights and the damage the player will take
Height Fallen (in units)
Health Remaining
200
100
250
90
300
75
400
50
500
30
600
10
700
0
Important: If a player falls in water he will take no damage!
If he should you have to use a trigger_hurt entity with the spawnflag 'falling damage' activated


Additional Tutorial Information:
Entities of the tutorial: trigger_hurt
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Questions to: Tiger: tiger@qeradiant.com