Name:
Basic Half-Life Values Description:
This tutorial shows some basic values and sizes of Half-Life Update:
December 3, 2000 Download the tutorial here
as *.zip file
1. The specific sizes of a playerThe
standing dimensions are 32/32/72 When crouched the
dimensions change to 32/32/36 Keep this sizes in mind if you're making a map!!!
2. The maximum player step height As you can see in the picture the maximum step
height of a player is 16 and the width
should be 32 or bigger that the player
could stand on any step (you also can make the width smaller but then
it's possible that the player falls down the stairs!!!)
3. The jump sizes of a player Normal
jump height and duck jump height The maximum height you can jump is around 40 units without
any problems and 64 units if you're using a duck jump (this values
can change if you use another gravitation then the basic one in your
map)
The longest distance you can jump is around 224 units +/- 8 units
And the longest distance you can jump with a duck jump is around 248
units +/- 8 units
(The distance of your jump changes with the point you jump from)
4.
List of falling heights and the damage the player will take
Height Fallen (in units)
Health Remaining
200
100
250
90
300
75
400
50
500
30
600
10
700
0
Important:
If a player falls in water he will take no damage!
If he should you have to use a trigger_hurt entity with the
spawnflag 'falling damage' activated