Name:
My First Window Description:
This tutorial shows in easy steps how to make a glass
window
Update: December 3,
2000 Download the tutorial here
as *.zip file
1. Make the window brush
For this tutorial I took the room we created in the first basic tutorial
'My First Room'. Now we start with creating your first window where
you can look about in the landscape.
First make a brush with the size of the window and put inside the
wall where the window should be make it not high and bring it in the
right height so that the player could look outside (around 32 - 40
units above the ground).
If the brush is in the right place, press this button
while the window brush is selected. The reaction will be that the
window brush is now a part of the wall and the original wall will
be split up in four brush, two on the side and one above and below
the window brush. So the brush has been carved in the wall but also
this is a easy way to carve in brushes use it only with simple rectangles
or your wall will be split up in to much and to small brushes!!
Now only choose a nice texture and your first window should look like
this
2. A small sky-brush in front of the window
In order a landscape should appear in front of the window you have
to create a sky-brush exactly in front of the window to prevent a
leak.
So select your window and copy it the new brush should be moved exactly
in front of your window. Then make the new brush 8 units bigger in
all directions.
Now you can be sure there will be no leak when you're going to compile
this map.
The last step to make this a sky-brush is to give it the 'sky' texture
(press 'T' and tip in sky and select this texture for the brush) and
bring up the entity inspector to choose a sky by entering this key: key:skyname value:desert (for example)
3. Make the window transparent
At last we only we have to make the window-brush transparent to finish
your first window
To do this make your window brush a func_breakable and bring up the
entity inspector to enter this keys: key:material value:7 (for unbreakable glass) or 0 (for breakable
glass but then you also need the key health key:rendermode value:2 (for a texture render mode) key:renderamt value:120 (for middle transparency if you want a higher
choose a lower value if you want a lower choose a higher number)
Now your first window is ready! If you want an example map just download
this tutorial.