How
to make your own *.wad file
The first thing you need is wally, which is a texture
generating program. You can download it here.
After installing wally you first have
to open the halflife.wad.
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There you can select all the Half-Life
textures you need for your map, to do this hold CTRL and
left click on a texture.
Now in order to export all these textures to a directory, click
PACKAGE and choose EXPORT SELECTED.
Then a window will come up where you have to choose the output directory
and the output format. For the format choose *.pcx.
Now you have to create your own *.wad file. Choose NEWin
the menu bar and then select Half-Life Package (*.wad).
After this you have to bring in all the exported textures. To do
this choose PACKAGE in the menu and then ADD IMAGES.
Now only select the source directory and the format of the source
(here *.pcx) and then click go.
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At last safe your new *.wad in your
../valve directory.
How
to include it in qeradiant
First open the halflife.qe4 file in the qeradiant
directory. There you have to delete the path of the halflife.wad and
add the path of your new wad file.
{
"bsp_Relight" "!qcsg -onlyents $ && !qrad $"
"basepath" "e:\games\halflife\valve"
"rshcmd" "e:\games\halflife\valve\maps\"
"remotebasepath" "e:\games\halflife\valve"
"entitypath" "D:\QERADI~1\\halflife.def"
"texturepath" "D:\games\halflife\valve\new.wad"
<== enter there the name of your wad file
"autosave" "d:\qer.map"
"bsp_FullVis" "!qcsg $ && !qbsp2 $ && !vis $ && !qrad $"
"mapspath" "e:\games\halflife\valve\maps"
"bsp_FullVis No light" "!qcsg $ && !qbsp2 $ && !vis $"
"bsp_OnlyEnts" "!qcsg -onlyents $"
}
When you start qeradiant for the next
time only the textures you have choosen will be load. For compiling
maps you have to enter the path of your halflife.wad as before (
but only if you haven't changed the names or the textures themself
, if you have done this you have to enter the path of your new *.wad
file)
For more infos and tutorials go to the wally
homepage.
How
to use more then one *.wad file
First you have to add all the *.wad files you want
to use in your halflife.qe4 file in your qeradiant directory. Then
in order to compile the map, edit the worldspawn entity with the entity
inspector. Enlarge it by clicking this button
or with your mouse .
Now enter the KEY: wad and the VALUE: *.wad ;
*.wad; *.wad
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Remember you have to seperate your *.wad files
with semi-colons!!
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