Basic QERadiant & Half-Life & Editing Resources
Update: January 1, 2000
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On Way to Fit The Texture Problem - by Tiger

How to make your own *.wad file


The first thing you need is wally, which is a texture generating program. You can download it here.

After installing wally you first have to open the halflife.wad.

click on image to enlarge

There you can select all the Half-Life textures you need for your map, to do this hold CTRL and left click on a texture.

Now in order to export all these textures to a directory, click PACKAGE and choose EXPORT SELECTED.



Then a window will come up where you have to choose the output directory and the output format. For the format choose *.pcx.



Now you have to create your own *.wad file. Choose NEWin the menu bar and then select Half-Life Package (*.wad).



After this you have to bring in all the exported textures. To do this choose PACKAGE in the menu and then ADD IMAGES. Now only select the source directory and the format of the source (here *.pcx) and then click go.

click on image to enlarge

At last safe your new *.wad in your ../valve directory.

How to include it in qeradiant


First open the halflife.qe4 file in the qeradiant directory. There you have to delete the path of the halflife.wad and add the path of your new wad file.
{
"bsp_Relight" "!qcsg -onlyents $ && !qrad $"
"basepath" "e:\games\halflife\valve"
"rshcmd" "e:\games\halflife\valve\maps\"
"remotebasepath" "e:\games\halflife\valve"
"entitypath" "D:\QERADI~1\\halflife.def"
"texturepath" "D:\games\halflife\valve\new.wad" <== enter there the name of your wad file
"autosave" "d:\qer.map"
"bsp_FullVis" "!qcsg $ && !qbsp2 $ && !vis $ && !qrad $"
"mapspath" "e:\games\halflife\valve\maps"
"bsp_FullVis No light" "!qcsg $ && !qbsp2 $ && !vis $"
"bsp_OnlyEnts" "!qcsg -onlyents $"
}

When you start qeradiant for the next time only the textures you have choosen will be load. For compiling maps you have to enter the path of your halflife.wad as before ( but only if you haven't changed the names or the textures themself , if you have done this you have to enter the path of your new *.wad file)




For more infos and tutorials go to the wally homepage.

How to use more then one *.wad file


First you have to add all the *.wad files you want to use in your halflife.qe4 file in your qeradiant directory. Then in order to compile the map, edit the worldspawn entity with the entity inspector. Enlarge it by clicking this button or with your mouse .
Now enter the KEY: wad and the VALUE: *.wad ; *.wad; *.wad

click on image to enlarge

Remember you have to seperate your *.wad files with semi-colons!!


Additional Tutorial Information:
Entities of the tutorial:  
Visit also: wally homepage
Questions to: Tiger: tiger@qeradiant.com